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<title>scott31's CGPortoflio Gallery</title>
<link>http://scott31.cgsociety.org/gallery/</link>
<description>scott31's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Posing</title>
	<link>http://scott31.cgsociety.org/gallery/807209</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g63/273263/273263_1253036209_small.jpg"><br><br>Painted in Photoshop. I started with a reference image and used my imagination from there to come up with the pink lights and the spotlight from the side to illuminate the girl. ]]>
	</description>
	<pubDate>Tue, 15 Sep 2009 12:36:52 +0000</pubDate>
	</item>
	<item>
	<title>Norris Dam</title>
	<link>http://scott31.cgsociety.org/gallery/800039</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g63/273263/273263_1251313666_small.jpg"><br><br>This is a low poly dam loosely based on Norris Dam in Tennessee, USA. It was done as a part of my summer 2009 internship at WRL Advertising. The mesh is separated into multiple pieces, each unwrapped with a separate texture map painted with Photoshop. Rendered with mental ray and the daylight system. Compositing done in Photoshop as well.]]>
	</description>
	<pubDate>Wed, 26 Aug 2009 14:07:48 +0000</pubDate>
	</item>
	<item>
	<title>Batmobile (DC)</title>
	<link>http://scott31.cgsociety.org/gallery/562698</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/273263/273263_1202785527_small.jpg"><br><br>This Batmobile is based on the model drawn by Jim Lee in the graphic novel Batman: Hush. It was my first time using mental ray or modelling a car. Mental ray car paint and Arch &amp; Design glass materials were used, as well as mental ray spotlights, mental ray shadow maps and a skylight. Photoshop was used for the bump map on the headlights and the final composite. Constructive criticism is always welcome.]]>
	</description>
	<pubDate>Sat, 17 Nov 2007 21:19:35 +0000</pubDate>
	</item>
	<item>
	<title>Major Kusanagi</title>
	<link>http://scott31.cgsociety.org/gallery/530915</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/273263/273263_1187638108_small.jpg"><br><br>Major Motoko Kusanagi is from the manga/anime &quot;Ghost in the Shell&quot;. My model is based mostly on the Stand Alone Complex TV series character, with a hint of the 1st film's version in the hair and shades. Having only been using 3ds Max for 1 year it's my first and only personal project outide of college, and I had to learn alot on my own. This character was done over the entire summer of 07. I learned alot and had a great time. ]]>
	</description>
	<pubDate>Mon, 20 Aug 2007 05:18:10 +0000</pubDate>
	</item>
	<item>
	<title>Japanese Hotel Room </title>
	<link>http://scott31.cgsociety.org/gallery/548683</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/273263/273263_1191994343_small.jpg"><br><br>This is my first and only architectural render. 3ds Max's Daylight system and radiosity were used for lighting. Particles were used for the bed of small rocks in the middle of the room. Photoshop was used sparingly for some texture work. I'd love to hear what you think.<br />
]]>
	</description>
	<pubDate>Wed, 10 Oct 2007 05:32:25 +0000</pubDate>
	</item>
	<item>
	<title>Praying Mantis</title>
	<link>http://scott31.cgsociety.org/gallery/586616</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/273263/273263_1200934818_small.jpg"><br><br>This was an old model from Fall 06 that I recently re-textured. 3ds Max was used for the modeling, lighting, and UVunwrapping. An advanced raytrace shadow was applied to the light above and behind the model. A turbosmooth modifier of 3 iterations is on the model. Photoshop was used to create the texure which was mostly clone stamped from references but with a little bit of painting. Any comments are all welcome.]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 17:01:02 +0000</pubDate>
	</item>
	<item>
	<title>Sega Genesis (Mega Drive)</title>
	<link>http://scott31.cgsociety.org/gallery/477027</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g63/273263/273263_1251313211_small.jpg"><br><br>Model created with 3ds Max and textures handled in Photoshop. This is an updated render done with mental ray. The model is the oldest in my portfolio as it was done for my first 3d class at Stark State College.]]>
	</description>
	<pubDate>Wed, 21 Mar 2007 23:13:26 +0000</pubDate>
	</item>
	<item>
	<title>Xbox Controller</title>
	<link>http://scott31.cgsociety.org/gallery/476931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/273263/273263_1179165299_small.jpg"><br><br>This is the center piece of an assembly animation I recently did in my second 3ds Max class. I smoothed out the D-pad and the buttons for the sake of this portfolio render. I made the insides as well though can't be seen here. It was so much work but it was easily worth it.]]>
	</description>
	<pubDate>Wed, 21 Mar 2007 17:54:26 +0000</pubDate>
	</item>
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